Welcome!

Welcome to DarthSpock 3D Modelling. I set up this blog to show off a few of my attempts at 3D modelling. They will definitely start off very basic, but I'm hoping that in the future my skills will develop and so will my creations.

Tuesday, 30 October 2012

3D Modelling 1-DD1411: The Lamp (Final)

This post shows my finished model of my lamp (well, finished at the moment, I may want to change it later). I will continue where the last post left off and go through how I created this model.

After created the switch I turned to the plug. Which started off as an average rectangle, and after some tedious extruding, became this:
The rectangular pins were simple enough, they were just rectangles and I bevelled the edges. I tried to do the same with the screws as what I did with the switch, but for some reason when ever I tried to boolean some holes, it just went chaotic, and by the time I attempted to fix the problem, it just wasn't looking right. So I just placed the screws onto the surface and I will probably take another look at them at a later date.
Next I went on to do the bulb, the lamp shade and bulb socket.

The made the socket by first drawing out the shape using curved, and revolving it.
After a few successful tries I ended up with this:
Sorry the pictures a bit blurry. Also I note that in the finished product you can't actually see the socket, it is hidden by the bulb and shade.
The shade started life as a sphere, which I cut in half, did a bit of extruding and bevelling and created this:


The bulb was really simple, I just created a polygon sphere, extruded some of the faces out, and then pulled then in.
On the opposite side I pulled out some of the faces ever so slightly, then scaled the whole thing in slightly.

As you can see in my main reference picture, on the lamp shade there is a metal band around for the top, for the love of me no amount of edge loops and extruded worked when I was attempting to create it just using the already crafted lamp shade, so I created a cylinder, made it the right side, then I selected the bottom edge loop, and scaled them out a little bit to follow the shape of the lamp shade.
This next bit was a bit fiddly, if you look at the stem of the lamp, it had lots of little ridges, this is the part of the lamp that allows a person to move the direction of the light. Due to how I made the stem (using curves) Maya wouldn't let me insert any edge loops, so I couldn't simple insert several edge loops cose together and extrude the faces in like I did with the sceme on the switch. So I did the same as I did with the metal band, I created a cylinder, scaled it, angled it and duplicated it several times.
If I were ever to do this again, then this would be one of the first things I changed, closer to deadline date I will probably try and fix this up a bit.

The final part I did was the easiest, I just needed to duplicated the base, and scale it so that it is slightly bigger, and place it underneath the first base.
Here's a few screen shots of the complete product:




Next step: The Drill

If you missed my previous post on this lamp, check out the link below:
http://www.darthspock3dmodelling.blogspot.co.uk/2012/10/3d-modelling-1-dd1411-lamp-working.html

Saturday, 27 October 2012

3D Modelling 1-DD1411: The Lamp (Working Progress)

I jumped straight into modelling the lamp first, because I believed that it that it was an easy choice to begin with whilst i continue to navigate the Maya tools. I am using the image below as my main reference image:


I started by creating the base, I did this by creating a cylinder, then flattening it and and bevelling the edges.

To create the stem, I first used curves to draw shape of it.
I then drew a circle, and extruded the circle around the shape of the stem.
The shape didn't quite turn out how I wanted it, so I made another few attempts at it and ended up with one I liked.
I extruded the bottom edges of the stem because in the picture it isn't straight all the way down.

Since this isn't a very detailed lamp, I decided to include the power plug and switch to it. I started by creating the cable in the same way I created the stem.
For the power switch, I created a rectangle, added in an edge loop through the middle so that I could pull in the center a bit, and bevelled the edges. It was a similar process with the switch itself. Basically it's the same except the bevels are closer together, and the center loop has been pulled further in.
In order to make the switch look more real, before making the actual switch bit, I created a rectangle, and used booleans to make a hole in the main body of the switch. It was then just a simple case of placing the switch into the main body and sizing it up so that it fits properly, but leaves a small sceme around the edges.

That then gave me the idea of making the switch's main body look like it was separate parts screwed together. So I created another edge loop around the center, really close to the one that was already there, turned it to face mode, and extruded the faces in by a fraction.


This then gave me the idea to actually but screws in it. Which were fairly simple. I booleaned a hole in each corner of the bottom face of the main switch body. Created a circle, deleted half of it, used a rectangle and a boolean to make the screw and then simple placed the screws in the holes.
That's all I have for now, in my next post I will show you how I went on to make the plug, and the lamp shade and bulb parts, along with the minor details in each.

Tuesday, 23 October 2012

3D Modelling 1-DD1411: More Lamp Source Images

Literally what the title says, this post contains a few more lamp ideas for my 3D model.



I quite like the bottom green lamp, it's an interesting shape.

3D Modelling 1-DD1411: A Modern Desk Lamp (Planning and Practice)

For my first assignment piece, I chose to start with the lamp. I began with these three images, then I began practicing how I would achieve this design in Maya.
I started with something simple. I created a base by making a flat cylinder and smoothing the edges with the key 3 short cut:


Then using cylinders I began to slowly assemble the bottom section of the lamp.




After I made it to this stage I did some further research into the type of lamp I wanted to model. I came up with these pictures:



I think I am going to go with the bottom picture, but I will add a power cable with a switch onto my final product.

This is something I came up with when I was looking at this design:
As you can see I started working on the base, the stem (with extruded areas where it would be assembled), a socket for the bulb, and two clasps to keep the lamp shade in place.



I will probably keep the way I've done the base and the socket (even though the socket will most likely be blocked, I think the detail will make the model much better).

If you didn't see my post on what I actual brief is for this module, then check out the link below:
http://www.darthspock3dmodelling.blogspot.co.uk/2012/10/3d-modelling-1-dd1411-brief-first.html