Welcome!

Welcome to DarthSpock 3D Modelling. I set up this blog to show off a few of my attempts at 3D modelling. They will definitely start off very basic, but I'm hoping that in the future my skills will develop and so will my creations.

Saturday, 13 October 2012

Modelling A Spanner

For my next attempt, I am going to try and model a spanner. Using these pictures as reference:





Some obvious challenges with this piece are:
1. That it has a hole at the bottom of the handle.
2. It has a separate moving part at the top.
3. The coiled section at the top.

I start by created a rectangle and a torus. I went on to add more subdivisional divides to the rectangle, and smoothing it off with the 5 key short cut. I then extruded the edges of the rectangle so that I could aline the torus.
I then started working on the actual tool part of the spanner. I struggled with the idea of putting a hole in a square in order to put
To start created the fin-like section at the top, I created a cube, added some subdivisional width to it, and began moving the edges to try and get that curved shape and then I duplicated it, rotated it, and shank it.

To give the tool part of the spanner a more natural look, I grabbed the top section that is curved and dragged it to cover more of the surface area.
To create the twisted bit in the center, I started with making a cylinder and placing it in the gap.
Then I create a torus, thinned it out, and placed it onto the cylinder. Simply duplicating it to create the rest of the rings.
Here's the finished product:
I am quite proud of this one, particularly the handle and the twisted section, but there are things that I wold definitely like to improve on:
1. I would like to make certain areas look smoother, there's a clear divide between certain areas.
2. I would try and use less separate shapes to make the top section.
3. Try and tidy up the edges between the shapes better.

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