Welcome!

Welcome to DarthSpock 3D Modelling. I set up this blog to show off a few of my attempts at 3D modelling. They will definitely start off very basic, but I'm hoping that in the future my skills will develop and so will my creations.

Tuesday, 30 October 2012

3D Modelling 1-DD1411: The Lamp (Final)

This post shows my finished model of my lamp (well, finished at the moment, I may want to change it later). I will continue where the last post left off and go through how I created this model.

After created the switch I turned to the plug. Which started off as an average rectangle, and after some tedious extruding, became this:
The rectangular pins were simple enough, they were just rectangles and I bevelled the edges. I tried to do the same with the screws as what I did with the switch, but for some reason when ever I tried to boolean some holes, it just went chaotic, and by the time I attempted to fix the problem, it just wasn't looking right. So I just placed the screws onto the surface and I will probably take another look at them at a later date.
Next I went on to do the bulb, the lamp shade and bulb socket.

The made the socket by first drawing out the shape using curved, and revolving it.
After a few successful tries I ended up with this:
Sorry the pictures a bit blurry. Also I note that in the finished product you can't actually see the socket, it is hidden by the bulb and shade.
The shade started life as a sphere, which I cut in half, did a bit of extruding and bevelling and created this:


The bulb was really simple, I just created a polygon sphere, extruded some of the faces out, and then pulled then in.
On the opposite side I pulled out some of the faces ever so slightly, then scaled the whole thing in slightly.

As you can see in my main reference picture, on the lamp shade there is a metal band around for the top, for the love of me no amount of edge loops and extruded worked when I was attempting to create it just using the already crafted lamp shade, so I created a cylinder, made it the right side, then I selected the bottom edge loop, and scaled them out a little bit to follow the shape of the lamp shade.
This next bit was a bit fiddly, if you look at the stem of the lamp, it had lots of little ridges, this is the part of the lamp that allows a person to move the direction of the light. Due to how I made the stem (using curves) Maya wouldn't let me insert any edge loops, so I couldn't simple insert several edge loops cose together and extrude the faces in like I did with the sceme on the switch. So I did the same as I did with the metal band, I created a cylinder, scaled it, angled it and duplicated it several times.
If I were ever to do this again, then this would be one of the first things I changed, closer to deadline date I will probably try and fix this up a bit.

The final part I did was the easiest, I just needed to duplicated the base, and scale it so that it is slightly bigger, and place it underneath the first base.
Here's a few screen shots of the complete product:




Next step: The Drill

If you missed my previous post on this lamp, check out the link below:
http://www.darthspock3dmodelling.blogspot.co.uk/2012/10/3d-modelling-1-dd1411-lamp-working.html

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